Halloween Scratch Unplugged | Coding Activity
About this resource
This is a great Halloween Scratch Unplugged Coding Activity to build on from simple algorithms; looking at being precise and efficient with our instructions.
This unplugged coding activity introduces three scratch elements; move 1 step, turn 90 degrees left, and turn 90 degrees right. This makes it the perfect starter to scratch coding – where children can learn to be precise and unambiguous with their instructions.
This pack contains:
10 scratch unplugged worksheets
- 5 worksheets with helpful symbols
- 5 worksheets with multiple correct algorithms and no symbols
We have linked this resource to the Halloween season in an attempt to make it easier to introduce coding into your everyday classroom life.
Progress Outcomes Covered
We’ve designed this project to cover a large portion of the Digital Curriculum. Specifically looking at Progress Outcome 2 of Computational Thinking.
In authentic contexts and taking account of end-users, students give, follow, and debug simple algorithms in computerised and non-computerised contexts. They use these algorithms to create simple programs involving outputs and sequencing (putting instructions one after the other) in age-appropriate programming environments.
– Progress Outcome 2
Students will be given opportunities to look at what an algorithm is, and how to use it to find the most efficient way of doing something. They will be able to test their algorithm and correct where they have gone wrong. This brings in the concept of debugging.
This project is the perfect way to introduce coding to children who have not been exposed to algorithmic concepts. Especially with teachers who are wanting to eventually move toward Scratch coding.
Assessing Your Students
Year 5
- Set 5.1: I can create a written algorithm using symbols and words
- Set 5.2: I can loop repeated instructions
- Set 5.3: I can put my algorithm in a programming environment
- Set 5.4: I can test my algorithm in a programming environment.
- Set 5.5: I can find a bugs and use a simple debugging strategy to fix them
- Set 5.6: I can add to the algorithm in my programming environment (sound, pictures)
- Set 5.7: I understand that computers need clear and precise instructions
Year 6
- Set 6.1: I can create a problem and solve it using an algorithm in a programming environment.
- Set 6.2: I can communicate my algorithm correctly when testing it
- Set 6.3: I can debug a variety of bugs in a programming environment.
- Set 6.4: I understand that computers run 1000’s of algorithms for one output
- Set 6.5: I understand that when I follow an algorithm I get an output
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Terms of Use
Everything included in this resource is licensed for a single classroom or family use. It may be photocopied by the original purchaser for his or her classroom only. It may not be put on the internet, sold, or redistributed in any form. If you would like to share this product with your colleagues or friends, please honour the time and energy put into it by purchasing multiple licenses through the avenue you purchased it.
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