Matariki Bundle Pack | Coding Unplugged Activities & A Missing Star Mystery

Original price was: $6.50.Current price is: $2.50.

62% Off

2 Resources.
7 Activities.
Endless Classroom Fun.

Matariki activities that perfectly compliment and reinforce your Matariki teaching lessons.

Matariki Bundle Pack | Coding Unplugged Activities & A Missing Star Mystery

Original price was: $6.50.Current price is: $2.50.

62% Off

2 Resources.
7 Activities.
Endless Classroom Fun.

Matariki activities that perfectly compliment and reinforce your Matariki teaching lessons.

Matariki Bundle Pack | Coding Unplugged Activities & A Missing Star Mystery

Resource One: Coding Unplugged Pack

🌟 Unplugged Coding Worksheets for Matariki 2024 🌟

Bring Matariki into your classroom with our engaging and educational Unplugged Coding Worksheets! Designed to align with the NZ Digital Curriculum, these worksheets make it easy to introduce your students to the fundamentals of coding and computational thinking, all while celebrating the significance of Matariki.

Here’s what’s included in our Unplugged Coding Worksheets:

  1. Crack the Code Activities: These fun and challenging activities are designed to help students understand the core concept of binary coding. Your students will decode messages and solve puzzles, making learning about binary code both exciting and interactive.
  2. Directional Coding Using Symbols and Compass Directions: Teach your students the basics of computational thinking with activities that involve directional coding. Students will learn to use symbols and compass directions to navigate paths and complete tasks, reinforcing their understanding of logical sequencing and problem-solving.
  3. Reusable Directional Coding Activity: This additional activity allows students to practice their directional coding skills repeatedly, ensuring they grasp the concepts fully. It’s a great way to build confidence and proficiency in coding, all while keeping the learning experience fresh and engaging.

These activities provide a hands-on, interactive approach to learning coding and computational thinking, helping students to better understand and retain the concepts.

There is minimal prep required, you can simply print and distribute the worksheets, making it easy to integrate coding into your Matariki lessons.

Resource Two: The Missing Star

🌠 The Missing Star of Matariki 🌠

Engage your students in a thrilling educational adventure with “The Missing Star of Matariki”! This resource is designed to captivate and challenge students as they embark on a quest to discover which star from the Matariki cluster has gone missing. By using their prior knowledge and honing their research skills, students will solve clues and uncover the mystery, all while learning about the significance of Matariki.

Here’s what makes “The Missing Star of Matariki” an exceptional resource:

  1. Clue-Based Learning: Students will work through ten clues, each designed to test their knowledge and research abilities. As they solve each clue, they will rule out a star, an item, or the method in which the star was taken, bringing them closer to the final answer.
  2. Interactive and Engaging: The mystery format keeps students engaged and motivated, turning learning into a fun and interactive experience. This resource promotes critical thinking and problem-solving skills, as students must use logic and deduction to find the missing star.
  3. Develops Research Skills: Students will need to delve into their prior knowledge and conduct additional research to solve the clues, enhancing their research skills and reinforcing their understanding of Matariki.

This resource combines learning with fun, making it an excellent addition to your Matariki curriculum. It’s a great way to teach students about Matariki in an interactive and memorable way.

Uncover the mystery of the missing star and make Matariki 2024 an unforgettable learning experience for your students. Don’t miss out on this great resource.

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Assessing Your Students

Below assessment sets are a guide that can be used to align the unplugged coding activities against the Digital Curriculum

  • Set 1.1: I can solve a problem using simple directional steps (up, down)
  • Set 1.2: I can use objects to see if my steps are right
  • Set 1.3: I can spot wrong steps
  • Set 1.4: I can change the wrong steps to correct steps
  • Set 1.5: I can make simple, well defined, steps to do something. (Put your hands on your hips)
  • Set 1.6: I can verbally give these instructions
  • Set 1.7: I can see and say where my instructions are wrong
  • Set 1.8: I can verbally fix my instructions
  • Set 2.1: I can write down simple and well defined steps to solve a problem
    (Move left)
  • Set 2.2: I can test my written steps to see if they work
  • Set 2.3: I can identify when my steps are wrong
  • Set 2.4: I can correct my wrong steps by rewriting them
  • Set 2.5: I can retest my steps to make sure they are correct
  • Set 2.6: I understand why I need to give precise steps
  • Set 2.7: I understand that tasks can be broken down into smaller steps
  • Set 3.1: I can give precise instructions to solve a problem (Move one space to the left)
  • Set 3.2: I can describe what I think will happen when I give an instruction
  • Set 3.3: I can identify errors in my instructions
  • Set 3.4: I can correct errors in my instructions
  • Set 3.5: I understand that there are different ways of giving instructions
  • Set 3.6: I can find multiple ways to solve a problem
  • Set 3.7: I can predict where an object will be by following a set of instructions
  • Set 4.1: I can break down a problem down into a series of steps
  • Set 4.2: I can use symbols to communicate my instructions (R, instead of right)
  • Set 4.3: I can test instructions that include symbols and words.
  • Set 4.4: I can identify problems (bugs) and fix them (debug)
  • Set 4.5: I can write multiple sets of instructions for the same problem
  • Set 4.6: I can choose the best instruction to solve a problem
  • Set 5.1: I can create a written algorithm using symbols and words
  • Set 5.2: I can loop repeated instructions
  • Set 5.3: I can put my algorithm in a programming environment
  • Set 5.4: I can test my algorithm in a programming environment.
  • Set 5.5: I can find a bugs and use a simple debugging strategy to fix them
  • Set 5.6: I can add to the algorithm in my programming environment (sound, pictures)
  • Set 5.7: I understand that computers need clear and precise instructions
  • Set 6.1: I can create a problem and solve it using an algorithm in a programming environment.
  • Set 6.2: I can communicate my algorithm correctly when testing it
  • Set 6.3: I can debug a variety of bugs in a programming environment.

See it in Action

Other Great Resources

Treaty of Waitangi Activity Booklet

Terms of Use

Everything included in this resource is licensed for a single classroom or family use. It may be photocopied by the original purchaser for his or her classroom only. It may not be put on the internet, sold, or redistributed in any form. If you would like to share this product with your colleagues or friends, please honour the time and energy put into it by purchasing multiple licenses through the avenue you purchased it.

Copying any part of this resource and placing it on the internet is strictly forbidden. This is a violation of the Digital Millennium Copyright Act. Thank you for respecting the copyright.

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