Valentine’s Day Activity Pack | Years 1-5 | Coding Unplugged

Original price was: $9.99.Current price is: $4.99.

50% Off

80 Valentines Day themed resources.
For kids aged 5-10.
Digital download only.

Valentine’s Day Activity Pack | Years 1-5 | Coding Unplugged

Original price was: $9.99.Current price is: $4.99.

50% Off

80 Valentines Day themed resources.
For kids aged 5-10.
Digital download only.

Valentine’s Day Activity Pack | Years 1-5 | Coding Unplugged

About this resource

Valentine’s Day is coming around fast, but don’t worry – we’ve got you covered. This massive valentine’s activity pack has a little bit of everything for everyone. It’s designed for children aged 5-10 and it will keep them busy for days. Whether it’s maths, reading, writing, or digital technologies – this pack has it.

This activity pack will help compliment your teaching program. It can be used for early finishers, as a set block of all things valentines, or (our personal favourite) as a printed booklet that children can work on at their own pace when they are not with the teacher.

The coding unplugged activities are easy to grasp and understand, children will have fun mapping their way around a grid to solve problems. Younger children may need some teacher guidance to get them started, and older children can challenge themselves by using compass directions to direct their character.

How it works

Choose some or all of the worksheets you want for your students

Print your selected worksheets as a booklet or as single pages

Watch your students have fun completing the tasks!

This Pack Includes

12 Worksheets | Years 2-6

This pack includes 12 directional coding activities that build on the core coding concepts of algorithms and looping in an unplugged environment.

1 Worksheet | Years 2-6

Simple debugging worksheet where students work to find where our code went wrong and then fix it with their own code.

6 Worksheet | Years 2-6

Binary coding worksheets that look at the first steps to introduce what binary coding is. This is done through “crack the code” activities where students learn that computers can communicate through code, and so can we!

15 Worksheets | Years 1-6

This pack includes writing tasks for all ages, from letter tracing, draw and write, to whole page writing challenges.

3 Worksheets | Years 3-6

Read the text and answer the questions that follow. Find out how valentine’s day started and the different traditions we have around the world

8 Worksheets | Years 1-6

Our math tasks include simple graphing worksheets, symmetry drawing, and enlargement challenges.

35 Worksheets | Years 1-6

The rest of the activities in this pack include word finds, mazes, colouring in pages, drawing memories, and a whole bunch more fun for your students!

Binary Coding

Students will learn the foundations of binary coding through activities centred on “cracking the code”. The idea being that computers use a special code to communicate with each other.

Directional Coding

Students will learn that problems can be solved using simple, well defined steps. Of which there are numerous different ways to find an answer, but usually only one way that is most efficient.

Looping Code

Students will learn that repeated strings of code can be looped together in order to make the code more efficient. This creates more possibilities for what the most efficient code is.

Assessing Your Students

Below assessment sets are a guide that can be used to align against the NZ/AUS Digital Curriculum

  • Set 1.1: I can solve a problem using simple directional steps (up, down)
  • Set 1.2: I can use objects to see if my steps are right
  • Set 1.3: I can spot wrong steps
  • Set 1.4: I can change the wrong steps to correct steps
  • Set 1.5: I can make simple, well defined, steps to do something. (Put your hands on your hips)
  • Set 1.6: I can verbally give these instructions
  • Set 1.7: I can see and say where my instructions are wrong
  • Set 1.8: I can verbally fix my instructions
  • Set 2.1: I can write down simple and well defined steps to solve a problem
    (Move left)
  • Set 2.2: I can test my written steps to see if they work
  • Set 2.3: I can identify when my steps are wrong
  • Set 2.4: I can correct my wrong steps by rewriting them
  • Set 2.5: I can retest my steps to make sure they are correct
  • Set 2.6: I understand why I need to give precise steps
  • Set 2.7: I understand that tasks can be broken down into smaller steps
  • Set 3.1: I can give precise instructions to solve a problem (Move one space to the left)
  • Set 3.2: I can describe what I think will happen when I give an instruction
  • Set 3.3: I can identify errors in my instructions
  • Set 3.4: I can correct errors in my instructions
  • Set 3.5: I understand that there are different ways of giving instructions
  • Set 3.6: I can find multiple ways to solve a problem
  • Set 3.7: I can predict where an object will be by following a set of instructions
  • Set 4.1: I can break down a problem down into a series of steps
  • Set 4.2: I can use symbols to communicate my instructions (R, instead of right)
  • Set 4.3: I can test instructions that include symbols and words.
  • Set 4.4: I can identify problems (bugs) and fix them (debug)
  • Set 4.5: I can write multiple sets of instructions for the same problem
  • Set 4.6: I can choose the best instruction to solve a problem
  • Set 5.1: I can create a written algorithm using symbols and words
  • Set 5.2: I can loop repeated instructions
  • Set 5.3: I can put my algorithm in a programming environment
  • Set 5.4: I can test my algorithm in a programming environment.
  • Set 5.5: I can find a bugs and use a simple debugging strategy to fix them
  • Set 5.6: I can add to the algorithm in my programming environment (sound, pictures)
  • Set 5.7: I understand that computers need clear and precise instructions
  • Set 6.1: I can create a problem and solve it using an algorithm in a programming environment.
  • Set 6.2: I can communicate my algorithm correctly when testing it
  • Set 6.3: I can debug a variety of bugs in a programming environment.

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Terms of Use

Everything included in this resource is licensed for a single classroom or family use. It may be photocopied by the original purchaser for his or her classroom only. It may not be put on the internet, sold, or redistributed in any form. If you would like to share this product with your colleagues or friends, please honour the time and energy put into it by purchasing multiple licenses through the avenue you purchased it.

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